News
Parabellum Campaign Guide 10/29/09 10:16
The open beta patch has introduced a new Campaign game mode which some of you may have already had the chance to try out. Eventually we plan to add some videos to the loading screen in order to explain what your objectives are but for now, here’s a guide to get you started. Firstly then the campaign is a linked series of rounds where the CTF are trying to defuse an EMP bomb that has been placed by the Syndicate. Before they can do this though, the CTF need to neutralise the anti-aircraft defences so that their helicopter can move the EMP bomb into position ready for defusing. In every round then the CTF are the attackers and the Syndicate must defend. This is a battle against the clock, if the EMP bomb explodes then the Syndicate team win automatically regardless of how many are still alive or which map is being fought over.

The Campaign Map

Each map except for the final one has two terminals in it. These are marked as points A and B and destroying either one will allow the CTF to move to the next map. If all the CTF operatives are killed before the C4 is placed on the terminal or if the C4 is defused then the CTF have to try again on the same map. The choice of terminal is important because this determines which map the CTF will advance to next. On the campaign map, you can see which map corresponds to which choice on the right hand side. In the picture below, we are currently fighting over the centre map (outlined in green). Destroying the terminal at A will take us to Greenwich Village while B will open up the Rooftops map.



You’ll also notice that some of the maps have a star in them, this means they are a mortar zone. We’ll get to that later.

Terminals


Using C4

At the CTF spawn point at the start of each round will be a C4 charge. There’s only one and you need it to win so make sure somebody picks it up. The person with the C4 needs to get close to a terminal and attach it. When the player with the C4 has his crosshair over a terminal, the cursor will change to a hand icon to show that you can interact with this item. Hold down the ‘Use Item’ button (E by default) until the C4 is placed – a timer bar will show you your progress and a message will be sent to all players in the game once you’ve done this successfully.



You’ll notice that the person with the C4 has a special icon on the right of his screen to remind him that he has a job to do! If the C4 carrier is killed then the charge will be dropped where he died and another CTF operative must pick it up.

Defusing the C4

Once the C4 has been attached it will explode after a short time and destroy the terminal, if this happens then the CTF win the map. The Syndicate can prevent this however by defusing theC4. To do this all they need to do is go to the terminal and interact (again, with the ‘Use Item’ button) until the action bar is full.



Here you see the C4 on the side of a terminal being defused. Anyone can defuse the C4, you don’t need a special item.If the Syndicate manage to defuse the C4 then they win this round. The CTF can’t destroy a terminal any more as they only have one C4 charge so it’s important for the CTTF team to defend the terminal once they’ve placed the charge.

Special weapons

There are two special weapons available in the campaign. One is the mortar which is available to both sides in special zones and the other is the minigun turret which is available to the Syndicate in all zones except the final map.

Mortar

In the two zones marked with a star on the campaign map, the mortar will be available to one side or the other. If the star is blue then it’s your team that has it, a red star means the other team get access. To use the mortar select weapon 5 and you’ll see a blue icon instead of a crosshair. This icon shows where the mortar strike will land. When you’ve put the mortar strike where you want it, a left click will fire it. There’s a slight delay then fiery death will rain from the heavens. The area is quite large and the mortar strike is devastating so be careful that you don’t bring it down too close to your own position. Once the mortar has been used it takes a little while to become available again. You can see when it’s ready by the mortar icon on the right hand side.



This shows the mortar being aimed, this mercenary will need to duck back out of the way once he’s called in the strike or he’s going to be in a lot of pain very shortly.

The Minigun Turret

In each map the Syndicate have the chance to block off one terminal from the CTF completely by setting up a turret weapon there. The turret can be picked up from the Syndicate spawn point at the beginning of each game. While carrying the turret, a mercenary can’t fight - switching to a different weapon will result in the turret being dropped. To deploy the turret, it must be set up on the pad close to each terminal. Carry the turret over and the crosshair will turn into a hand icon, press the ‘Use Item’ button until the turret is deployed and you’re done. Once deployed the turret can’t be moved and it takes a few seconds to come online but, once it’s fully active any CTF operative who goes near it will be turned into paste. Between being deployed and coming online, the turret can be disarmed by a CTF operative. Once it’s online however it can’t be disarmed, also if the Syndicate win the round the turret remains in place so that terminal will be permanently blocked to the CTF (this is shown on the campaign map by a broken path).



Here we see a turret being set up on the pad and below you can see the deployed turret coming online. The turret is very accurate and does a lot of damage, getting in range of it is pretty much instant death.



Final Map


Eventually the campaign will bring you to the final map. This is where the Syndicate have set up the EMP bomb.
To begin with the CTF have to order their helicopter to pick the bomb up and move it to one of two locations. To do this they need to press a switch in one of the two offices - the button in office A opens the roof hatch and directs the helicopter to area A and, not surprisingly, office B opens the roof hatch and sends the helicopter to zone B.



Anyone on the CTF team can push the button in an office so it’s a good idea to make sure you’ve all agreed which zone to go for first.
The other thing that the CTF team will need is the defusing kit. This is at the CTF spawn point at the start of every round in the final map and it’s important that someone remembers to pick it up. Whoever is carrying it is marked as the defusing expert and defending them should be the priority of the CTF team. If they die then the defuse kit is dropped and can be picked up by another member of the CTF team. It can also be destroyed by the Syndicate team and if this happens then the CTF lose the round and have to try again.Once the roof is open and the helicopter has moved the bomb, the defusing expert has to get to the EMP bomb and defuse it by pressing the Use Item button when close to the bomb. If they succeed then the CTF win the campaign. If the bomb isn’t defused by the time the timer reaches 0 then the Syndicate win.



The picture above shows the defusing expert about to defuse the bomb. There is an icon on the right of the screen to remind him that he has the defuse kit. In this picture the CTF only have 44 seconds left to defuse the bomb so it’s still a close match. If the Syndicate can defend the bomb for just a little longer then they will win.

As you can see, the campaign offers a lot of tactical options as well as the opportunity for strong teamwork to shine. The CTF must advance quickly and be aggressive while the Syndicate have to mount a solid defence and delay them as much as possible. The campaign changes every time you play it and each side needs completely different tactics to win.

Many thanks to our Game Designer Iain, who took to the time to write this guide for you to enjoy!

Comments
TugNut 11/27/09 01:45
again agreed with JDHman

JDHman 11/25/09 04:58
Wow, how awesome (sarcasm). Now all you need to do is meet a simple deadline and make the game open beta like originally intended.

Or at least post a simple news update on the homepage to let people know that it's delayed. But I suppose that would require some level of consideration for your precious fans, yeah? Asking too much, sorry.

.LordF2008 11/24/09 14:00
are you a closed beta tester??

agurmeza 11/20/09 05:58
someone help me. i cant log in it says online service unavlaible please help!!

.LordF2008 11/14/09 17:59
das ist erst die closed beta!
bis die open beta kommt, vergeht glaub ich noch ein bisschen zeit^^

s6rt 11/12/09 12:06
wie spielt ma überhaupt bzw wie kommt man ins game?!

IgUnn4k1llU 11/09/09 00:08
nice cant wait to play again

.LordF2008 11/02/09 16:13
wann kommt des game raus?
when does the game release?

snIt wasn't me 10/31/09 23:59
not bad.

thx lain

Bongus75 10/31/09 12:41
wow...very nice idea ;-) and yes...I`d also appreciate a minimap finding its way in the game...but for so long..."Schwabenpower" - Dange schee

nice!©TriMoon™ 10/30/09 19:46
Great guide indeed, now this game mode makes a lot more sense ^^
(now all we need is the minimap to actualy show where we go lol)

c2552 10/29/09 21:12
very nice!

schranzkopp 10/29/09 15:04
nice one.thx guys

To post comments, log in





Authentication Timedout
Experience loss bug

Der Stammtisch geht in di...
Nehrim
© 2008 Acony GmbH & Co. KG All Rights Reserved. | Aconygames.com | Jobs